SourceAudio_Forge.exe
Tool compiled by
FILipKOS
Target Output Configuration
Source File (MP3, WAV, OGG):
Game Engine Target:
Source Engine (44.1kHz / 16-bit)
GoldSource Standard SFX (22.05kHz / 16-bit / Mono)
GoldSource NPC Voice (11.025kHz / 8-bit / Mono)
Standard high-definition audio format for modern Source Engine (GMod, HL2, etc).
Channel Mode:
Mono (1-Channel) - Required for 3D Positional Audio
Stereo (2-Channel) - Music & UI Audio ONLY
Warning: If you use Stereo for sound effects inside maps, the sound will play globally into the player's head and won't have distance attenuation.
Compile to 16-bit 44.1kHz WAV
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